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Username:
ocampos
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Last Login:
More than 1 week ago.
Name/Company:
3D Animator, Modeler & Designer
Country:
Mexico
City:
Puebla
Area of Expertise:
Member Since:
05-15-2006 10:52 EDT
Vision:
I believe in one dream: “Working in something I love, and get a living doing it”
And I love CG animation. I wish to get old doing this.
Skills:
3D Maya animation generalist
3D modeling & 3d character modeling
Graphic designer
Flash Interface design
Keywords:
3d animation, 3d modeling, characters, Maya, Blender, movies, games, 3d artist.
Average Pricing:
$16/hour
Rating:
(No Feedback Yet)
Freelance 3D ARTIST
===Experience ===
(2007-2007) Nahuala Producciones Mexico
CGI Artist for independent film “La leyenda de la Nahuala” - (as
Freelancer)
Visual 3d FX for 2D environment in three sequences. Tasks like:
fireworks, simple lava simulation, smoke.
FX was made in Maya with basic particles system, and particles
expressions.
(2006-2008) Houston Chronicles Animation Provider chron.com/nick
3D Animator for Nick Anderson's blog – (current client)
Animation generalist from sketching his concept, throw modeling and
character settings, to editing and final output.
Tasks breakdown:
Storyboarding
Modeling
Character settings and facial settings
Animation with double rig system
Some direction (when apply)
Lip sync animation
Lighting and render
Editing
2004 - Freelancer / OutSource Anywhere
3D Animator / Freelancer 3D Generalist
General 3D animation
Character design and animation in 3D
3D Modeling
Architectural modeling and rides
animation Story Boarding
Web designer
Graphic Design
Video presentations from stills images, and some 3d elements. For
corporative / business presentation.
2002-2004 Bendita Producciones Puebla
Main 3D animator - Outsource Provider
3D general animation for video productions support
3D character animations for the local Mayor’s administration promotion.
Story Boarding for 3D the animation's projects.
Design, Animation and Compositing (Maya Fusion) of backs and
graphics for several use.
2001–2002 Producciones Pitaya Puebla
3D animation department – Outsource Provider
Corporative Image implementation
Animation of the studio video counter (worm falling)
3D Character animation and design of “Benemerita Universidad
Autonoma de Puebla” (BUAP) corporative video.
Logo animations of BUAP
Animations of logo and TV spot for government and none profit
organizations in the states of Puebla and Veracruz.
General 3D stuff for video production support
1998–2000 Seta Producciones Puebla
General 3D animation
Animations of characters in LightWave as is the Sausage of fritz
commercial.
Animation Character of the Tacos of Floury.
Particles FX in LightWave for Victorinox’s Rocket TV spot.
Several support animating 3D graphics for corporative videos
Multimedia interface design for Volkswagen, local Government and some
industrial.
Architectural modeling of Puebla’s downtown and other areas.
Architectural modeling of industrial park’s expansion.
Editor’s assistant
1997–1998 GEMTEL Puebla (host and web provider) Puebla
Web Design
§ Design and construction of Gemtel’s web site. No further in use right
now.
1995–1996 Foto Aguirre (Digital Images service) Puebla
Graphic Design / Digital artist
Graphic design on logo, and publicity’s banners
Digital restoration of pictures
Digital photo compositing
===Skills===
-- Alias Maya User.--
I modeled characters in NURBS multi patches, polygons and/or
combination of both techniques.
I made sets of control rig, and basics control attributes such as fingers
bend and curls.
Made Blend shapes for facial animations an controls.
Character animation by the use of TRAX tool, creating poses clips and
animations clips for lip sync, an motion body.
I use a double rig system for character animation.
First I set the skeleton
Then I save a control rig version with a low resolution
representation of the character
In another file I save the High definition mesh and paint the
influence weight for further deformation by the skeleton.
Finally I animate the low resolution mesh, then import the
hight resolution character and then match the last with the
first.
Simple Expressions and Driven Key for animation propose.
Shading procedural an texture maps.
Lighting an rendering in Maya Software, Vector Graphics and Metal
Ray (standard stuff, none custom programming ones)
Creation of some scenarios and rain effects with Pain FX.
Basic use of Dynamics, and particles expressions, specially for some
smokes, and collisions.
---Maya fusion user (compositing)---
Since I had been using Maya, I compose most of my animations;
rendering in layer as needed, and then, matching and making some
color corrections in Maya fusion.
Compositing of animated backgrounds for use in video broadcast and
other graphic support.
Compositing of 3D environment with 2D character (Maya princess in
demo reel).
Also I edit my animations in simple OS editors and Sony Vegas
Studio.
---Adobe Photoshop User / GIMP---
Creation of textures for 3D stuff and UV lay out.
Digital image fix and photo compositions
Translation between image's formats
---FreeHand user---
Graphic Design for logos and web interfaces
Vector illustration and multimedia icons
Banners design
---Flash User---
Implementation of FreeHand interfaces templates for further actions
and animations in web sites projects
Actions Script for buttons control and XML data use. For an easy
updating and maintenance.
---Drawing skill in B/W---
Sketching concepts and designs
Character concepts
Personal ideas for further development
Story Boarding
===Education===
-1997- Self Education in:
3D animation
Character Design and Animation
3D Modeling
Compositing
Screenwriter
Web Design
-1993–1997 Universidad Interamericana Puebla
Bachelor Degree in “Graphic Design and Artistic Communication”
(Diseño Gráfico y Comunicación Artística)
Mexican License No: 3081216
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