Project Detail

Terra Online  

Terra Online is project number 291243
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Status: Cancelled

Selected Providers: -

Budget: $250-750

Created: 07/24/2008 at 1:43 EDT

Bid Count: 5

Average Bid:
$ 580

09/22/2008 at 1:43 EDT

Project Creator: MrBones
Employer Rating: (No Feedback Yet)

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Description

My name is Derek Boe.
I'm a pixel artist with 3 years experience.
I've been working on this solo for the remaining 2 years.
3 launches and 3 failures later I'm down to nothing but a failed back-up site on a buddies server.
http://www.aiongate.com/terra

I'm hoping to find someone whos shares the same desire for roleplaying that I do.
I am in need of someone capable of coding a web game with a unique tactical battle system.
By web based game I mean web based RPG with text and images.
Example) www.fallensword.com
I'm quite capable to do all needed art and I have many artists helping me with other things, see my portfolio if you want to see the quality of my work:
http://pixeljoint.com/p/3674.htm?pg=1&sec=icons

This is just a basic overview of the project, the storyline can be seen under development at:
http://www.wayofthepixel.net/pixelation/index.php?topic=6667.msg78087#msg78087

The project is an open world tactical game.
At the start the player much choose race, skin color, hair and eye color kinda of like www.gaiaonline.com
Avatars will have effects to the RPG such as terror, charm... ect.

Players have to build their characters stats to appropriately match the needs of their class.
Vitality, Attack, Agility, Dexterity, Wisdom, Will

These stats will determine
Health - Vitality, Will
Energy - Wisdom, Will
Power – Attack, Dexterity
Spirit Dmg- Attack, Wisdom
Dodge - Agility
Defense - Will, Vitality
Hit rate - Dexterity, Attack
Cast/Reload speed - Wisdom, Agility

I still have to come up with a good way for calculation using these stats for what actually happens when a player hits or gets hit.
Haven't come up with that party yet which is a good core element to the game.

Each player has choose 2 of 5 basic skills, they can get the others down the road if they want.
Wait, Jump, Throw, Avoid, Counter
Players must then choose their starting class.
Classes will determine what weapons will have bonuses, and what skills you can learn.
They must then pick their weapon choice, they can pick any weapon really, your class is just going to be less effective with it.
Your attack grid is based on what weapons you have chosen.

http://i36.tinypic.com/286v8cp.gif

The player moves around freely while in the open world to make traveling less of a pain.
The player can party up with other users and explore the open world finding monsters and defeating them for experience points.
There are three types of monsters.
Non-Aggressive (attack and the others might just run)
Passive-Aggressive (you hit one, you fight all)
Aggressive (they're coming for you)

If you engage a monster battle restrictions are put into place instantly.
This can be done either by attacking the monster, or just getting in it's range of view.
Monsters you have engaged can not be attacked by other players unless they are in your guild or party.
You have 30 seconds or so to make a move, if you fail to make your move in time your player will defend for that turn.
The monsters will make their move directly after the person who engaged them makes his move.

For example you engage 3 monsters.
All 3 of those monsters will move after you move.
Unless they are engaged by someone in your party else via attack in which case their turn will occur after that person moves.
If a monster feels threatened they may engage the person coming after them before they even get to attack it to take it off the other player.

Movement and attacking is no longer going to be based on your class.
http://i38.tinypic.com/25q8x7a.gif
(posted this just you can see the class list)
Originally movement was going to be class based or stat based.
I realized this wasn't possible with terrain such as trees and bridges would be difficult for someone with diagonal only movement...
The player will move in any direction by 3 squares.
Now both moving AND attacking are going to be assigned Stamina.
Your average player will have like 10 stamina.
Attacking with a light weapon will take away 5 stamina where as a heavy weapon or a spell would take about 8.
Moving one square will take 2 stamina or so.
So 3 squares would take 6.
Allowing you to move and attack, or vise versa.

If you actually read this I really would appreciate to hear back from you.
I've also included the following art.
Logo
Monsters
Characters

As for pay I am quite broke, so as little as possible would be nice if payment is needed...
I am willing to pay more once I have money to do so.
Thank you muchly for your time.
- Derek Boe


Additional files submitted:
terraonline.gif
Terra_Online___Monsters_by_PunkyPenguin.gif
Terra_Online_charaters_by_PunkyPenguin.gif

Messages Posted:1 View project clarification board Post message on project clarification board

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400

20 days

07-24-2008 03:05 EDT

(No Feedback Yet)

Will complete the whole project to best possible satisfaction.

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750

5 days

07-24-2008 05:19 EDT

(No Feedback Yet)

Hi there mate, i make mmorpgs for a living :) .My partner and I are english based freelance web programmers, we both graduated this year and are looking to build a customer base for our freelance business. We have huge experience in php,sql,ajax,javascript. We own several online games, recently did some work for Kelloggs (cereal company) designing a new website for the Kelloggs Yogo (a new cereal bar aimed at kids). We look too both give the best solution while also hopefully devleoping a lasting relationship with yourself. Which benefits us both. Hope to here from you soon. Cheers Dave

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400

20 days

07-24-2008 09:49 EDT

(No Feedback Yet)

Ronanki InfoTech Pvt Ltd specializes in providing high technology, end-to-end solutions in web development (C,C++,PHP, ASP.NET, C#, ASP, JSP, XML, Flash, Web 2.0), Application Development and IT Consulting Services. Areas of Specialization - Web Design and Development Services. - Application Development & Maintenance Services. - Offshore IT Consulting Services Web & Application Technologies PHP, ASP.NET,C#, XML, Java, JSP, J2EE, Embedded Technologies, ASP, Visual Basic. Database Platform MySQL, MS SQL Server 2005, Oracle 9i, MS Access Operating Systems Linux, Windows 2000, Windows NT, Sun Solaris. Thanks Manjunath

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750

30 days

08-09-2008 13:24 EDT

(No Feedback Yet)

Renu Tec, works towards achieving customer satisfaction. Our ability to deliver what we promise takes us closer to that milestone. Our project management experience helps us achieve a thorough understanding of the project before designing a suitable solution for our clients.

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600

25 days

09-15-2008 01:45 EDT

(No Feedback Yet)

hello sir, Ebizpromo.com is provider for total solutions for starting a complete E- Business, It’s a Complete center for all online business needs. Ebizpromo.com is committed to absolute excellence. That is why our corporate focus is on speed, reliability, and performance. We continually strive to optimize every possible aspect of our service. Further, with the help of cutting edge technology and premium hardware, we are able to provide a service second to none in the industry, guaranteed! thanks

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