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3D-Starscroller in DirectX8; Framework provided  

3D-Starscroller in DirectX8; Framework provided is project number 103016
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Status:

Selected Providers: AlitaPlus

Budget: $30-100

Created: 11/01/2006 at 11:44 EST

Bid Count: 1

Average Bid:
$ 80

11/06/2006 at 11:44 EST

Project Creator: calgonite
Employer Rating: 10/1010/1010/1010/1010/1010/1010/1010/1010/1010/10 (25 reviews)

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Description

A 3D starscroller is needed, I have a demo to show what I need.

For my framework based on MS Visual C++ 6 and DirectX8 (init of Window, Dx8 and texture-blit function already written), I need a starscroller with several effects included. It is a particle-system which uses little particle-textures (not just dots). It should like you are travelling in space (particles move from center of screen) and it should have several presets with the perspective changing (e.g. you turn your viewpoint and see the stars from side scrolling by). There should be also something like a fog, it can be seen in the demo, it has even source code to give inspirations.

I will provide you with a DOC which all in details.

Your own ideas to enhance this starscroller are very welcome. No external libraries as NET, SDL, OpenGL, DX9 etc should be used, I really must be able to compile it at the described settings: DirectX8.1 SDK, MS Visual C++6, running within my Graphics-Framework as sent. I add to the payment: credits in my program I will release later if the programmer wants that.

I can send a download link to interested bidders.

Christian

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80

10 days

11-02-2006 11:47 EST

We can to develop this game for you. Have our game examples, ang will send it to you, if need.. Let's start dialog ?

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