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XML-Scripted Events in a 2D SciFi game  

XML-Scripted Events in a 2D SciFi game is project number 262366
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Status: Closed
(Cancelled by Service Buyer)

Selected Providers: -

Budget: $30-250

Created: 05/15/2008 at 7:46 EDT

Bid Count: 1

Average Bid: $ 180

05/16/2008 at 7:46 EDT

Project Creator: calgonite View PM Post PM
Employer Rating: 10.00/1010.00/1010.00/1010.00/1010.00/1010.00/1010.00/1010.00/1010.00/1010.00/10 (19 reviews)

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Description

Here is your chance to work for a game-project. Please place no unreasonable high bids, it is just some xml scipting.

Overview: For a 2D-Shooter game we need an automatic-playing-demo scripted. We have a master script calling different maps which will play short gameplay scripts / movies. Your part is to create these scripts, four scripts for four maps.

I need this job done in 2 days, one map for review finished after one day. I provide the program, data and a detailed DOC.

To Do overview:

- placing units (player-glider, enemies, machines) into the four maps as I described

- the units move according to my description

- destroyed units explode, the units will be replaced with explosion animations

- some units fire at each other with particle weapons or radial weapon, must be well synchronized

- the sounds for weapons have be defined/called in script

- the units get good moving sounds assigned in the enemy-objects.xml

- fire and explosions will be defined in the objects-XML or manually played in the map-script

Pressing "Return" reloads and restarts a script, so no need to restart the whole program each time.


The (xml based) script system defines

- soundplay (to create lazerfire-sound and explosion-sound)

- display and delete units at defined time in ms

- moving units along defined waypoints with movement-sound

[- animated textures / units will be played automatically of course]

There are comments and explanations in the example-scripts, they are easy. The difficult part will be exactly synchronizing of the events so they look smooth together.

The scenes will contain moving enemy-objects which fire weapon particles at the player and the players-glider fires back and the enemies explode. (enemy-unit has timeout, at same time new "unit" - the animated explosion is created in at the same place)

The maps are in the directory demomaps as rar-files.
Some units may have graphically to be turned 90 or 180 degrees so they fit to the flight direction.

Christian




Additional files submitted:
demo01.jpg

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  View PM Post PM

180

2 days

05-15-2008 12:25 EDT

^^^^^^^^^^^^ Hello, Please see PM for details, Thanks. ^^^^^^^^^^^^

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